Structural model for predicting online gaming addiction based on childhood trauma and motivational self-talk with mediating Role of Social Adjustment

Document Type : Original Article

Authors

1 MSc in Career Counseling, Department of Counseling, Faculty of Educational Sciences and Psychology, Mohaghegh Ardabili University, Ardabil, Iran

2 MSc in School Counseling, Department of Counseling, Faculty of Educational Sciences and Psychology, Mohaghegh Ardabili University, Ardabil, Iran

3 Assistant Professor, Department of Educational Sciences and Psychology , Faculty of Literature and Humanities, University of Hakim Sabzevari, Sabzevar, Iran.

10.48308/apsy.2026.241632.1910

Abstract

Aim: The present study aimed to examine the structural relationship model for predicting online gaming addiction based on childhood trauma and motivational self-talk, with social adjustment serving as a mediating variable.
Method: This study was conducted using a correlational design based on structural equation modeling (SEM). The statistical population consisted of all second-grade high school students in Sabzevar city in 2024. From this population, 200 students were selected through multistage cluster random sampling and completed the Online Game Addiction Questionnaire (OGAQ; Wang et al., 2002), the Childhood Trauma Questionnaire–Short Form (CTQ-SF; Bernstein et al., 1998), the Motivational Self-Talk Questionnaire (MSTQ; Wolters et al., 2000), and the Social Adjustment Questionnaire (SAQ; Sohrabi et al., 2011). Data were analyzed using SPSS.26 and Smart PLS.3.
Findings: The results showed that childhood trauma has a direct and significant positive effect on online game addiction (p<0/001; β=0/571), while motivational self-talk (p<0/001; β=–0/64) and social adjustment (p<0/.01; β=–0/584) have direct and significant negative effects on online game addiction. Also, the results of path analysis indicated that motivational self-talk (p<0.05; β=–0/26) and childhood trauma (p<0/05; β=–0/24) have indirect significant effects on online game addiction through social adjustment. The model fit indices also confirmed the appropriate fit of the proposed model.
Conclusion: The findings of the study indicated that, to reduce online gaming addiction, future preventive and therapeutic interventions should take childhood trauma, motivational self-talk, and social adjustment into account.

Keywords

Main Subjects


Abbas, H. (2022). The relation of motivation factors for online games with personality disorders, addiction, shyness, and loneliness in Kuwait. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 14(1), 1-24. [link]
American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders: DSM-5. American Psychiatric Association Washington, DC. [link]
Aminimanesh, S., Nazari, A. M., Valiollahfarzad, F., & Khanzadeh, M. (2017). The role of psychological motivations in adolescents’ addiction to online games. Journal of Health and Care (Ardabil University of Medical Sciences), 19(3), 147–157. [lnik]
Bandura, A. (1991). Social cognitive theory of self-regulation. Organizational behavior and human decision processes50(2), 248-287. [lnik]
Basharpoor, S., & Ahmadi, Sh. (2023). Structural relations model predicting online game addiction based on deviant peer dependence with the mediating role of maladaptive cognitions and social skill deficits. Journal of Sabzevar University of Medical Sciences, 30(6), 669-680. [lnik]
Bernstein, D. P., & Fink, L. (1998). Childhood Trauma Questionnaire: A retrospective self-report manual. Psychological Corporation. [lnik]
Bilharzia, E., Paterson, M. S., Wilson, C., Burton, A., Cvejic, E., & Vollmer-Conna, U. (2020). The impact of childhood trauma on psychosocial functioning and physical health in a non-clinical community sample of young adults. Australian & New Zealand Journal of Psychiatry54(2), 185-194. [lnik]
Bowlby, J. (2008). A secure base: Parent-child attachment and healthy human development. Basic books. [lnik]
Corkish, B., & Yap, K. (2024). Does mental contamination mediate the association between childhood trauma and obsessive-compulsive symptoms in adults?. Child Abuse & Neglect152, 106789. [lnik]
Dinç, S. Y. (2023). The predictive effects of digital game addiction on social adjustment and school engagement in secondary school students. Journal of Dependence, 24(2), 227–238. [lnik]
Fenn, J. (2024). Game addiction, imposter phenomenon and social adjustment among young adults in India. Makara Human Behavior Studies in Asia28(1), 1-8. [lnik
Fong, T. C. T., Cui, K., & Yip, P. S. F. (2024). The relationship between self-control and internet gaming disorder: A structural equation modeling study. Frontiers in Psychiatry, 15, Article 1369973. [lnik]
Fritsch, J., Feil, K., Jekauc, D., Latinjak, A. T., & Hatzigeorgiadis, A. (2022). The relationship between self-talk and affective processes in sports: a scoping review. International Review of Sport and Exercise Psychology, 1-34. [lnik]
Gao, B., Cai, Y., Zhao, C., Qian, Y., Zheng, R., & Liu, C. (2024). Longitudinal associations between loneliness and online game addiction among undergraduates: A moderated mediation model. Acta Psychologica243, 104134. [lnik]
Garrusi, B., & Nakhaee, N. (2009). Validity and reliability of a persian version of the childhood trauma questionnaire. Psychological Reports, 104, 509-516. [lnik]
Gross, J. J. (2002). Emotion regulation: Affective, cognitive, and social consequences. Psychophysiology39(3), 281-291. [lnik]
Gupta, K., Kumar, C., Deshpande, A., Mittal, A., Chopade, P., & Raut, R. (2024). Internet gaming addiction–a bibliometric review. Information Discovery and Delivery52(1), 62-72. [lnik]
Hagborg, J. M., Tidefors, I., & Fahlke, C. (2022). Psychometric properties of the Childhood Trauma Questionnaire-Short Form (CTQ-SF) in a Swedish clinical sample. Child Abuse & Neglect, 132, 105808. [lnik]
Hua, Y., Wang, W., Shi, J., Wang, H., Xu, K., Shi, G., & Lu, C. (2023). Childhood trauma and internet addiction among Chinese adolescents: The mediating role of coping styles. Current Psychology42(19), 16507-16517. [lnik]
Kaya, A., Turk, N., Batmaz, H., Griffiths, M.D. (2023). Online gaming addiction and basic psychology needs among adolescents: The mediating roles of meaning in life and responsibility. International Journal of Mental Health, 22, 2413-2437. [lnik]
Khodadadpour, M., Ja’fari, A., & Vakili, S. (2024). Investigating the relationship between childhood traumas and metacognitive strategies with psychosocial adjustment in blind individuals with an emphasis on the mediating role of ego strength: A descriptive study. Journal of Rafsanjan University of Medical Sciences, 23(12), 1046-1059. [lnik]
Kline, R. B. (2016). Principles and practice of structural equation modeling (4th Ed.). Guilford Publications. Madsen, K. R., Damsgaard, M. T., Petersen, K., Qualter, P., & Holstein, B. E. (2024). Bullying at school, cyberbullying, and loneliness: national representative study of adolescents in Denmark. International journal of environmental research and public health, 21(4), 414. [lnik]
Laghaei, M., Mehrabizadeh Honarmand, M., Jobson, L., Abdollahpour Ranjbar, H., & Habibi Asgarabad, M. (2023). Pathways from childhood trauma to suicidal ideation: Mediating through difficulties in emotion regulation and depressive symptoms. BMC Psychiatry23(1), 295. [lnik]
Lian, S.-L., Cao, X.-X., Xiao, Q.-L., Zhu, X.-W., Yang, C., & Liu, Q.-Q. (2023). Family cohesion and adaptability reduces mobile phone addiction: The mediating and moderating roles of automatic thoughts and peer attachment. Frontiers in Psychology, 14, Article 1122943. [lnik]
Lin, S., Tan, L., Chen, X., Liao, Z., Li, Y., Tang, Y., ... & Shen, H. (2023). Emotion dysregulation and Internet gaming disorder in young people: Mediating effects of negative affect and metacognitions. Journal of Affective Disorders341, 104-111. [lnik]
Liu, Q., Ouyang, L., Fan, L., Liao, A., Li, Z., Chen, X., & He, Y. (2024). Association between childhood trauma and Internet gaming disorder: a moderated mediation analysis with depression as a mediator and psychological resilience as a moderator. BMC Psychiatry24(1), 412. [lnik]
Mikulincer, M., & Shaver, P. R. (2010). Attachment in adulthood: Structure, dynamics, and change. Guilford Publications. [lnik]
Mo, P. K., Chan, V. W., Chan, S. W., & Lau, J. T. (2018). The role of social support on emotion dysregulation and Internet addiction among Chinese adolescents: A structural equation model. Addictive behaviors82(7), 86-93. [lnik]
Mousavand, M., Aziz, S., & Fooladvand, Sh. (2023). Modeling online game addiction based on communication skills and loneliness with the mediation of adjustment among adolescents during the COVID-19 pandemic. Journal of Psychological Achievements, 30(1), 105-120. [lnik]
Neely-Prado, A., van Elk, M., Navarrete, G., Hola, F., & Huepe, D. (2021). Social adaptation in context: the differential role of religiosity and self-esteem in vulnerable vs. non-vulnerable populations–a registered report study. Frontiers in Psychology12(1), 1-11. [lnik]
Pettorruso, M., Valle, S., Cavic, E., Martinotti, G., di Giannantonio, M., & Grant, J. E. (2020). Problematic Internet use (PIU), personality profiles and emotion dysregulation in a cohort of young adults: trajectories from risky behaviors to addiction. Psychiatry Research289(1), 1-10. [lnik]
Pontes, H. M., Rumpf, H. J., Selak, Š., & Montag, C. (2024). Investigating the interplay between gaming disorder and functional impairments in professional esports gaming. Scientific Reports14(1), 1-10. [lnik]
Rabiei, M. (2013). Psychometric properties of the adjustment questionnaire in the student population (Master’s thesis). Shiraz University. [lnik]
Ranjbar Benki, S., Sadeghi, A., & Tarkhan, M. (2024). Comparison of social adjustment, social acceptance, and emotional maturity in hyperactive students and students with learning disabilities. Journal of Mashhad University of Medical Sciences, 67(3), 1006-1018. [lnik]
Riyana, M., Hasan, N., & Soelistyowati, N. (2023). Internet gaming disorder dan penyesuaian sosial remaja. PSYCOMEDIA: Jurnal Psikologi2(2), 85-91. [lnik]
Robin, N., Carien, R., & Dominique, L. (2022). Tennis service performance in beginners: The effect of instructional self-talk combined with motor imagery. Journal of Motor Learning and Development1(aop), 1-12.   [lnik]
Rogers, C. R. (1995). On becoming a person: A therapist's view of psychotherapy. Houghton Mifflin Harcourt. [lnik]
Rusfa, M. A., Lestari, S., & Amalia, R. (2022). Efektivitas konseling kelompok cognitive behavior therapy dengan teknik self-talk terhadap peningkatan body image. Jurnal Bimbingan Konseling, 11(4), 257–264. [lnik]
Sohrabi, N., & Samani, S. (2011). Design and validation of the individual and social adjustment questionnaire. Shiraz University. [lnik]
Tang, H., Li, Y., Dong, W., Guo, X., Wu, S., Chen, C., & Lu, G. (2024). The relationship between childhood trauma and internet addiction in adolescents: A meta-analysis. Journal of Behavioral Addictions13(1), 36-50. [lnik]
Tse, N., Siu, A., Tsang, S., & Jensen, M. P. (2024). Group motivational interviewing for adolescents at risk of Internet gaming disorder: A mixed‑methods preliminary evaluation. Clinical Social Work Journal. Advance online publication. [lnik]
Wang, W., & Chang, C. (2002). Internet dependency and psychosocial maturity among college students. International Journal of Human–Computer Studies, 57(4), 379–388. [lnik]
Wei, P. C., & Yu, H. Q. (2024). The relationship between childhood psychological abuse and social media addiction among college students: the mediating role of fear of missing out and the moderating role of left-behind experience. Archives of Medical Science: AMS20(3), 798. [lnik]
Wolters, C. A., & Rosenthal, H. (2000). The relation between students’ motivational beliefs and their use of motivational regulation strategies. International Journal of Educational Research, 33(7–8), 801–820. [lnik]
Yoon, S. Y., Kim, K. M., & Lee, H. R. (2008). A study on the validation of online game addiction scale. Korean Journal of Youth Studies, 15(2), 197–214 [lnik]
Young, K.S. (1996) Internet addiction: The emergence of a new clinical disorder. The 104th Annual Meeting of the American Psychological Association, 11 August 1996, Toronto. [lnik]
Zandi Payam, A., Davoodi, A., & Mehrabizadeh Honarmand, M. (2016). Standardization and psychometric properties of the Persian version of the online game addiction questionnaire. [lnik]
Zhou, R., Morita, N., Zhu, C., Ogai, Y., Saito, T., Yang, W., ... & Zhang, H. (2024). The relationship between self-control and internet gaming disorder and problematic social networking site use: the mediation effects of internet use motives. Frontiers in Psychiatry15(1), 1-14.  [lnik]